Not sure why, but it's a disadvantage since Hearts are often in relatively isolated spots with few other nice city boosting sites nearby.įurther caveat: they're pretty rare, as you'd expect of something of such power. For the Wild Magic Bonuses, there MUST be a city near the heart. The extra mana you get for Wild Adept is minor, but the extra casting points are really great.Ĭaveat: for the normal bonuses, you just need to have the heart in your domain. Wild Magic makes having them even better. What was happening here was you were fighting in a cursed tomb with a global enchantment. But player skills makes a huge difference in the battles, which is what makes them fun. (Indeed, I personally think they're a bit TOO good, as we discussed in a thread further down this forum.) Iguana-on-a-stick 4:00pm The game's judgement was correct, as the auto-combat won. So yeah, getting control of these is something of a priority. Heart of the Volcano in your domain? Your frostlings are suddenly a-okay with living amidst the gentle glow of lava flows. They're structures that A] give +10 casting points if they're in your domain, B] give an extra ability of some sort to units produced in a city with the heart in its domain, and most importantly, C] they COMPLETELY eliminate all morale penalties associated with their climate. You find them on the strategy map in most random scenarios and some predesigned ones.
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